Imported into Cocos Creator, notice that the nodes are rotated by -90 on the X-axis in order to combine the axis with Cocos Creator. In Blender's FBX Export Options documentation, choose Up as Y Up and Forward as -Z Forward. The following uses Blender 2.8 as an example to introduce the model import process. For example, Blender's coordinate system is X-axis right, Y-axis inward, and Z-axis upward, while Cocos Creator 3.x's coordinate system is X-axis right, Y-axis upward, and Z-axis outward, so the rotation needs to be adjusted to make the axes consistent. ![]() Exporting FBXīecause the coordinate system of the DCC tool and the game engine's coordinate system are not necessarily the same, some transformations are required when exporting a model to get the desired result in the engine. These formats, exported by these tools, can be well received in Cocos Creator 3.0. ![]() Resource Management Considerations - meta filesĬurrently, most Digital Content Creation (DCC) tools ( 3DS Max, Maya, Blender) can export models in FBX and glTF formats. Build a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |